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Hi Luboš,

Luboš Luňák schrieb am 19-Mar-20 um 16:13:

  Hello,

  yes, this is about the tools::Rectangle nightmare of an API (in case you
don't know, it's this [1] ). I'm hunting an off-by-one error somewhere in
VCL, and it's hard to find it when I can't even tell which parts of the code
are right or wrong :(.

These off-by-one problems occur earlier than in VCL. For example changes to maSnapRect when a shape is transformed by shear and rotation.


  This has been already discussed a couple of times, e.g. in the [2] thread,
and apparently there's no reasonable way to fix tools::Rectangle. Which means
we basically have two choices, 1) live with it, suck it up, and have code
full of workarounds where you can't be sure what's right, or 2) use something
else. Since I'm fed up with 1), I suggest we try 2). Note that it doesn't
mean doing one big change, I rather propose that we get a replacement for
tools::Rectangle and slowly transition to it.

I see the problem not in tools::Rectangle itself, but in the fact, that it uses integer and not double. Using double makes width = right - left in all cases and would solve accuracy problems in manipulating shapes. It would be up to renderer to do a suitable conversion to integer.

We have already basegfx::B2DRange (or its alias B2DRectangle) and the struct RealRectangle2D in the API for using double. But I see no way but a big change to get the SdrObject-hierarchy to not use tools::Rectangle but basegfx::B2DRange.

[..]

  So, yeah, I'm proposing a new standard Rectangle class (and I know xkcd, and
I'm still serious). My idea is roughly that there will be some
tools::NewRectangle (or whatever usable name), it will be more or less like
tools::Rectangle, but it'll make things clear, for example:
- internal representation will be whatever sane thing will work, e.g.
x,y,width,height , and it won't matter for the API
- empty rectangle is simply width == 0 || height == 0
- no (int, int, int, int) ctor
- we can try without bottom and right functions, or we can define what they
mean and be consistent about it (no idea, no preference)
- there will be things like FromOpenRectangle() to allow converting from/to
tools::Rectangle, making it hopefully easier to gradually move over

You can already use getWidth() instead of GetWidth(). A new kind of rectangle does not solve the problem, that you have to examine each use, whether including or excluding the edge is better. I think, only switching to double and using it a long as possible would really help to reduce off-by-one problems and increase accuracy.

Kind regards
Regina

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