Hi Arnold,
Thomas Arnhold schrieb:
Hi Regina,
you're right, the other methods are using the order (fVer, fHor), like
createUnitSpherePolyPolygon() does. So the definition is correct:
inline B3DPoint getPointFromCartesian(double fVer, double fHor)
But on the call side it's used like:
aNew.append(getPointFromCartesian(fHor, fVer));
So here got something mixed up.
Draw a sphere from the set of predefined 3D-objects and set the line 
style to continues to see the segments. Set "Segments Vertical" to 8 to 
see, which part of the drawing is affected by "Vertical".
In Version 4.0.1.2 (Build ID: 84102822e3d61eb989ddd325abf1ac077904985) 
the poles are top and bottom, which is correct.
In Version 4.1.0.0.alpha0+ (Build ID: 
2c9d3817429b1537ea31521cb263a52ce9c7968) the poles are left and right, 
which is wrong.
The identifiers in the original implementation are odd, but the 
calculation itself is correct.
Kind regards
Regina
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