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On 31.03.2013 15:49, Regina Henschel wrote:
Draw a sphere from the set of predefined 3D-objects and set the line
style to continues to see the segments. Set "Segments Vertical" to 8 to
see, which part of the drawing is affected by "Vertical".

In Version 4.0.1.2 (Build ID: 84102822e3d61eb989ddd325abf1ac077904985)
the poles are top and bottom, which is correct.

In Version 4.1.0.0.alpha0+ (Build ID:
2c9d3817429b1537ea31521cb263a52ce9c7968) the poles are left and right,
which is wrong.

I can confirm this. I've checked git log of basegfx, but nothing suspicious to me...

The identifiers in the original implementation are odd, but the
calculation itself is correct.

Ok.

Thomas


Context


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