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Hi Mirek,

Do you have a link to a page where gnome icons are registred ?

I agree we should upstream our icons if we follow their guidelines. Then we
should'nt follow Gnome HIG because we can upstream to them, it's the wrong
way : we should decide whether Gnome icon style could fitt well in LibO
(and not only in Gnome, but on Windows, Mac OSX, other Linux interfaces
...), and we should think also at the Kde ones, Ubuntu ones, Elementary
ones, or entirelly new ones... We should then make some exemple of icons
for each style, just for style (always the same symbol), and make it voted
by the community (it's just design, not ergonomy actually, and everyone
shoudl be able to express his thoughts because some will find some icons
sexy, other will hate them etc, we need something that please most people,
as this is something you have all the time you use the software -not as
spplash screen, about screen etc-. Maybe using Userweave as we did
previously to have the maximum number of feedback).

Personnaly, I think the Gnome monochrome icons really do'nt look
professional, but more like toys, too much rounded to fit with any
interfaces. But as I sayed, it's just my thoughts.


2013/2/21 Mirek M. <>

On Thu, Feb 21, 2013 at 9:29 AM, Kévin PEIGNOT <>wrote:

Sure we need ones, at least for designing the icons. I think we all agrea
on this. We should descuss what the guidelines should be for the flat icon
set. I think what I proposed earlier would be a good start, but we need to
discuss it.

It'd be good to stick to Gnome's icons so that we could push our icons

Barbara (aka. stereotype) lays out some good guidelines [1]:
    (1) make shapes nice and clean (align to the grid)
    (2) stick to the unifying look (metaphor if possible should be the
same as in the full-color set, unless revision of the metaphor is desired)
    (3) omit the details if they are not crucial for the distinction of
the icon (exaggerate only the defining detail)
    (4) use standard icon names (for example use dashes for separate
levels of specificity)
    (5) balance between the outcome in 16x16 and scaled up dimensions
    (6) simplify for readability (in the 16x16, the same icon may change
from perspective to straight-on)

Also, Jakub Steiner has a good video on the topic: .


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