Hi there,
I'm just wondering, whether our anti-aliasing is done strictly at software
level, or via hardware, and if former, what it would take to do it via
hardware so that we can take advantage of GPU to speed it up if it's there.
I could look into it to find that out myself, but I'm not familiar with our
graphic layer. I was wondering if someone knows this off the top of
his/her head.
TIA,
Kohei
Context
- Anti-aliasing via GPU · Kohei Yoshida
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