On 06/06/12 15:31, Stephan Bergmann wrote:
On 06/06/2012 03:11 PM, Tor Lillqvist wrote:
I would go the UNO approach nevertheless.
It's a hard decision to make...
With the current state of touch/idl, what you would want to do in C++ is
an implementation of the Document service, plus potentially an
implementation of an XDocumentRenderCallback object (if you want to call
the service's XDocument.render from C++ code).
The boilerplate for the former boils down to a derivation of
cppu::WeakImplHelper1<XDocument>, plus a component_getFactory function
(just calling cppu::component_getFactoryHelper) if this is the first
service implementation in a given library. The boilerplate for the
latter boils down to a derivation of
cppu::WeakImplHelper1<XDocumentRenderCallback>. Let me know if you need
skeleton code (or any other form of help) for that.
by the way, there is a "skeletonmaker" tool that can write a lot of the
boilerplate for you, something like this:
uno-skeletonmaker
-env:UNO_TYPES="file:///so/ws/DEV300/unxsoli4.pro/bin.4/types.rdb"
component --cpp --all -n "CBlankNode" -t com.sun.star.rdf.BlankNode -lh
Privacy Policy |
Impressum (Legal Info) |
Copyright information: Unless otherwise specified, all text and images
on this website are licensed under the
Creative Commons Attribution-Share Alike 3.0 License.
This does not include the source code of LibreOffice, which is
licensed under the Mozilla Public License (
MPLv2).
"LibreOffice" and "The Document Foundation" are
registered trademarks of their corresponding registered owners or are
in actual use as trademarks in one or more countries. Their respective
logos and icons are also subject to international copyright laws. Use
thereof is explained in our
trademark policy.