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Unfortunately, there is no resolution-independent back-end as the interface
from LibreOffice to the OS is in discrete pixels and it has made extensive
use of that ubiquitous design.

I agree for user-created objects such as arrows and such, things should be
defined in terms of resolution-independent values and zoomablee. However,
the character property for underlining doesn't let you choose precise
widths except for normal and bold. Squiggly underlines give you no choice
as it isn't important and can be decided for you independently of zoom or
font size. As higher-resolution or scalable bitmaps are designed, hidpi
logic can be removed, but in the short to medium term, LibreOffice has
places that draw things, and an easy and safe fix is to double it, and
possibly triple it. There is perhaps a chance you don't need 3x for mobile
because the eyes are closer to the screen. The vast majority of LibreOffice
works as you say and the rest can invisibly and steadily move that way over
time. There are plenty of ways to improve the widget layers. Consider also
that if you scaled the 16 pixel-wide toolbar buttons to 19 pixels, you
wouldn't like the result. Getting it to work well with 1x and 2x is just
the start.

Regards,

-Keith


On Fri, Dec 13, 2013 at 4:40 PM, Tomaž Vajngerl <quikee@gmail.com> wrote:

Hi,

On Fri, Dec 13, 2013 at 9:58 PM, Keith Curtis <keithcu@gmail.com> wrote:
Hi Kendy,

Good to hear from you. I've got a number of things in progress on my
computer beyond the underlines
(https://wiki.documentfoundation.org/Development/HiDpi) but I wait to
get an
API first as I'm just writing "if (1) //hidpi".

I personally don't think a floating point value is a good idea. At the
lowest level, pixel line widths go to 2 or 3 and in the square case go
to 4
or 9. I believe anything who wants more resolution should probably be
working based on the system font size. The changes I'm making don't seem
to
need more than 3 and even 2 is plenty for all laptops today and into the
distant future. Floating point arithmetic used to be a lot slower than
integer as well but I don't know if that is still true ;-)

I hope it is okay if I can write code that handles the 2x case but has no
guarantees about any other value. I can't test what I can't see and
there is
a fair amount of work to get LibreOffice looking good and supporting
variable-sized bitmaps at all. So if it were up to me, I'd just make it a
boolean for a while, and focus / force that part to look great
everywhere.
Then when you were ready to further generalize it, the compiler would
make
you to validate all the areas. I even have been taking advantage of the
simplicity. I found some arrow drawing logic that wanted an odd-sized
height
for best results. And so I just doubled it and subtracted one ;-)

My biggest concern wrt the API is that it has the right value out of the
box. For example, what do normal Macs return for the system font size
versus
Retinas? What about on Windows? There is plenty of intelligence that can
go
into a bit.

Putting the change in ImplDrawWaveLine is possible. My change is safer in
that it mostly only touches the spelling / grammar which is the most
noticeable issue. With ImplDrawWaveLine you have to worry about more
callers, printers, etc. and possibilities for dirt on screen. I wouldn't
necessarily recommend shifting down 2 pixels for the low-level drawing
code,
so maybe you'd still have to have changes in both places.
ImplDrawWaveLine
is a routine takes a pixel line width as input, so perhaps the policy
decision should be above it. It seems sort of like putting the bitmap
doubling logic into the BitBlt routine versus in the toolbar which loads
the
bitmaps. I could look at the wavy underline character property logic,
but I
think it is low priority and still might not change the
ImplDrawWaveLine. I
haven't looked into it. I'm happy to fix any bugs in my simple code, but
get
concerned about suggestions that complicate it ;-)

Working on this early next week would be great. I've got about 600 more
lines in 14 files to review that make a difference. There is a fair
amount
of low-hanging fruit. I am possibly stuck on two issues, but I plug away
on
it as I have free time. The hardest part is finding the actual line of
code
that have the bug. With my work, they are being marked which makes future
work easier. I did see code that is possibly problematic in places like
DecoView but I'm just focusing on the visible ones. Toolbar bitmaps are
the
most important. The Sidebar is the most broken. Do you think they will
fix
it?

Anyway, I look forward to working through the issues soon because I have
some time now and hopefully getting this into 4.2.

-Keith

Great work. But IMHO this doesn't really solve the problem - or at
least I think this approach is not correct for canvas elements like
wave lines. Everything drawn on canvas should be defined in absolute
units (100th mm or similar) and not pixels. If I set the width of a
wave line to 2 mm I expect that when the monitor DPI = system DPI and
the zoom level is 100%, that I can take the ruler and measure the wave
line width to be exactly 2 mm (and 4 mm at zoom 200%, 8 mm at zoom
400%, ...). This must be true for all elements on the canvas at least
(for toolbars and non canvas elements IMHO the same rule should apply
but this requires then a resolution independent backend).

Regards, Tomaž


Context


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