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On 28/09/12 16:05, Noel Grandin wrote:

On 2012-09-28 16:00, Caolán McNamara wrote:
On Fri, 2012-09-28 at 14:17 +0200, Noel Grandin wrote:
you can do this:

      void f(OUString s) {
           s = "2";
      }

      OUString s = "1";
      f(s);
      cout << s; // will print "2"
That will print "1" not "2".

Maybe you meant

void f(OUString& s) {
   s = "2";
}

OUString s = "1";
f(s);
cout << s; // will print "2"

but that's perfectly reasonable.

C.



Yeah, that's what I meant.
But that's also what I have a problem with.
It means that any OUString field or variable is effectively mutable, 

i don't see how that is the case.  the calling code needs to explicitly
pass the string as a parameter to a function for it to be modified, and
it's clear from the parameter non-const reference type that this can
happen.  you can also pass an ordinary pointer by-reference and then the
called function can reset it to a different value, that is just how C++
works...:

void f(void *& p) {
        p = (void*)42;
}

for comparison, in Java you cannot do this directly (because Java does
not have call-by-reference semantics, only call-by-value), you have to
wrap the string in e.g. an array to get something similar:

void f(String[] s) {
        s[0] = "bar";
}



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