Hi,
I'm still trying to understand how SVG import works. What I've found out
so far is:
svgreader.cxx: SVGReader::parseAndConvert() calls
uno::Reference<xml::dom::XDocumentBuilder> xDomBuilder()->parse()
The latter can be found in documentbuilder.cxx:
Reference< XDocument > SAL_CALL CDocumentBuilder::parse(const Reference<
XInputStream >& is)
In that method finally a CDocument is created which leads us to
document.cxx:
CDocument::CDocument(xmlDocPtr const pDoc)
: CDocument_Base(*this, m_Mutex,
NodeType_DOCUMENT_NODE, reinterpret_cast<xmlNodePtr>(pDoc))
, m_aDocPtr(pDoc)
, m_streamListeners()
, m_pEventDispatcher(new events::CEventDispatcher())
{
}
At this point I'm stuck and need some help. Where can I find the code
which translates libxml2's result into a LibO data structure? I've
already tried a dumper from libxml2 and my two small test files give
reasonable output but are rendered differently though should be
identically. That let's me assume that there is a problem with the
conversion from libxml2 -> LibO.
<svg> <text> lala </text> </svg> vs.
<svg> <text x="0" y="0"> lala </text> </svg>
Christina
Context
- Need help: SVG import · Christina Roßmanith
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