Most of the code looks to be in svgreader.cxx.
It walks the DOM tree, starting with the writeShapes method, and it
looks like it processes text nodes at around line 1471.
On Tue, Apr 24, 2012 at 22:15, Christina Roßmanith <ChrRossmanith@gmx.de>
wrote:
Hi,
I'm still trying to understand how SVG import works. What I've found out
so
far is:
svgreader.cxx: SVGReader::parseAndConvert() calls
uno::Reference<xml::dom::XDocumentBuilder> xDomBuilder()->parse()
The latter can be found in documentbuilder.cxx:
Reference< XDocument > SAL_CALL CDocumentBuilder::parse(const Reference<
XInputStream >& is)
In that method finally a CDocument is created which leads us to
document.cxx:
CDocument::CDocument(xmlDocPtr const pDoc)
: CDocument_Base(*this, m_Mutex,
NodeType_DOCUMENT_NODE,
reinterpret_cast<xmlNodePtr>(pDoc))
, m_aDocPtr(pDoc)
, m_streamListeners()
, m_pEventDispatcher(new events::CEventDispatcher())
{
}
At this point I'm stuck and need some help. Where can I find the code
which
translates libxml2's result into a LibO data structure? I've already
tried a
dumper from libxml2 and my two small test files give reasonable output
but
are rendered differently though should be identically. That let's me
assume
that there is a problem with the conversion from libxml2 -> LibO.
<svg> <text> lala </text> </svg> vs.
<svg> <text x="0" y="0"> lala </text> </svg>
Christina
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