Hi Luke,
thanks for your patch!
On Fri, 2011-06-24 at 17:38 +1200, Luke Symes wrote:
Hi there,
This is a one-line patch to impress to make the animation list scroll
down to show a newly added animation. Previously we didn't scroll the
list at all.
I think better way of doing it might be
diff --git a/sd/source/ui/animations/CustomAnimationList.cxx
b/sd/source/ui/animations/CustomAnimationList.cxx
index cfb8463..f7d5b2b 100644
--- a/sd/source/ui/animations/CustomAnimationList.cxx
+++ b/sd/source/ui/animations/CustomAnimationList.cxx
@@ -533,6 +533,7 @@ void
CustomAnimationList::select( CustomAnimationEffectPtr pEffect, bool
bSelect
if( pEntry->getEffect() == pEffect )
{
Select( pEntry, bSelect );
+ MakeVisible( pEntry );
break;
}
pEntry = static_cast< CustomAnimationListEntry* >(Next( pEntry
));
At least I am not reaching the part you modified when adding custom
animation thru custom animation pane (using the add button and custom
animation dialog). If we move it to the loop, it will be reached always
when selecting an entry - the select method is called recursively when
adding new pEntry in:
if( !pEntry && bSelect )
{
append( pEffect );
select( pEffect );
}
I wonder how do you reach that part of code?
Cheers
Radek
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