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Hi Luke,

@@ -542,6 +543,7 @@ void
CustomAnimationList::select( CustomAnimationEffectPtr pEffect, bool
bSelect
     {
         append( pEffect );
         select( pEffect );
+        MakeVisible( Last() );

we don't need to call it here ^^^, as select( pEffect ); on the previous
line recursively calls this function again and it is made visible from
the loop above already. So it should be enough to add it to the loop.

I have updated your patch and pushed it.

Cheers
Radek

     }
 }

On Sun, 2011-06-26 at 22:27 +1200, Luke Symes wrote:
Hi Radek,

On Sat, Jun 25, 2011 at 3:35 AM, Radek Doulik <rodo@novell.com> wrote:
        
        At least I am not reaching the part you modified when adding
        custom
        animation thru custom animation pane (using the add button and
        custom
        animation dialog). If we move it to the loop, it will be
        reached always
        when selecting an entry - the select method is called
        recursively when
        adding new pEntry in:
        
           if( !pEntry && bSelect )
           {
               append( pEffect );
               select( pEffect );
           }
        
        I wonder how do you reach that part of code?


Hmm. I think the code is incorrect here. That last if statement should
really only be used if the effect wasn't in the list & needs to be
added. But when I added the MakeVisible in the if statement, it made
new animations be scrolled to, and I was doing it via add->custom
animation dialog too. What do you think of my attached patch? Once we
have found the given entry, we should select it and then we are done,
aren't we?


Kind regards,


Luke.

-- 
Radek Doulík <rodo@novell.com>
Novell, Inc.


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