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Hi Regina,

the MiterMinimumAngle influences only the miter mode, thus I do not understand the 'still not changed to Bevel' comment. In SVG import, the primitives and thus the LineAttribute as part of it containing the MiterMinimumAngle is directly created, the exactly same instance will be used in the renderer and be available in the decomposition. I am not sure at which system you are, but the value needs to be used either in

    VclPixelProcessor2D::tryDrawPolygonStrokePrimitive2DDirect

and then handed through

    OutputDevice::DrawPolyLineDirect

like the other values, down to the renderer sal implementation (Gdiplus for windows).
Or - when getting decomposed in

    PolygonStrokePrimitive2D::create2DDecomposition

and then handed over to

    basegfx::tools::createAreaGeometry

also like the other values. Thus, still some hand-through implementations needed to pass the value to the places where needed. At that places, currently a default is used.

basegfx::tools::createAreaGeometry has an input value for fMiterMinimumAngle already.

With OutputDevice::DrawPolyLineDirect it needs to be handed over to diverse implementations of DrawPolyLine, there seems to be one for

OpenGLSalGraphicsImpl::DrawPolyLine
SalGraphics::DrawPolyLine

in principle all which use the same parameters (e.g. including basegfx::B2DLineJoin). For me, OpenGLSalGraphicsImpl is new and I am not sure how/where it is used. SalGraphics::DrawPolyLine uses SalGraphics::drawPolyLine (small 1st letter) which is

    virtual bool                drawPolyLine(
                                    const basegfx::B2DPolygon&,
                                    double fTransparency,
                                    const basegfx::B2DVector& rLineWidths,
                                    basegfx::B2DLineJoin,
                                    css::drawing::LineCap) = 0;

and has diverse system-specific implementations that need to be adapted. In those implementations usually the default value for MiterMinimumAngle is used (see WinSalGraphicsImpl::drawPolyLine).

Unfortunaltely it is not easy in vcl to do that, the compiler is your friend. It was already a lot of work to add methods to the whole chain that use more modern parameters. It is also necessary to adapt all implementations for all target plattforms and to test compilation on all plattforms, since this touches plattform-dependent code that is not built on all plattforms.

Theoretically it would also need to be added to MetaPolyLineAction, but the Metafile actions have the problem to be saved/loaded, so this is hard to to backwards compatible. You would need to create a new version of MetaPolyLineAction, see other examples with MetaActions.

Hard stuff....
I hope this helps!

Regards,
Armin

Am 01.04.2016 um 16:04 schrieb Regina Henschel:
Hi,

Armin Le Grand schrieb:
Hi Regina,

Am 24.03.2016 um 16:35 schrieb Regina Henschel:
Hi Armin,

I need an advice/opinion _where_ to hold the information:

Definitely in drawinglayer::attribute::LineAttribute, same place where
basegfx::B2DLineJoin is held. A double, defaulted to 15.0 and read
access will be fine. For setting it, add a 5th parameter to the
constructor, defaulted to 15.0. The LineAttribute is a read-only, not
later changeable class to keep things simple. It is better/safer to
create another one when a value needs to be changed than starting to
keep track of changes and add notification or other stuff.

I'm now at the stage, where createAreaGeometryForJoin() in b2dlinegeometry is called with the correct angle in its parameter fMiterMinimumAngle. But in the inserted svg image, the join is still not changed to Bevel. What places do I need to change in addition? Is there something to do in module canvas or vcl or something additional in svgio or ...?

Kind regards
Regina

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