While this is an issue for actual math on potentially very large or
very small numbers (which is, I assume, why calc is careful with it),
and an issue for games with large 3D worlds, it can hardly be an issue
for the magnitudes of numbers we deal with in the font rendering
paths.
Are you sure? TeX for example is very careful with its calculations to ensure consistent layout
across implementations,
regardless of available floating-point functionality.
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