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Hi Thorsten and Michael,

Am 04.03.2016 um 00:43 schrieb Thorsten Behrens:
Hi Michael,

you write:
        Having looked at this heap; and worse - the two different heaps for
Windows text rendering, and also the big pile of strange cross-platform
issues with stacking diacritics, emojis etc. I'm pretty convinced that
we cannot do a good job of consistent text shaping and/or rendering
cross-platform while using the Windows font rendering infrastructure.

Yeah, I suppose. But that alone won't fix the kind of issues you show
in your ascii art - as long as so much low-level layouting is still
happening in Writer (dx arrays, kashida filling etc).

On the danger no-one wants to hear it :-) - Primitives. If all text rendering would use them, all text rendering could be handled in system-specific renderer implementations. Similar for layout, I have already 'isolated' text layout stuff needed for primitive text handling in a class called 'TextLayouterDevice' that has a small number of interface method and uses OutputDevice in the background. That class can be implemented system-specific or based on an external tooling dood on all systems.
Rendering can also be system-specific or use such unified external tooling.
Think about something mixed like: No longer layout each char of a word, but the whole word. On rendering, check how long would it be painted, adapt with width zooming slightly to get the same width. When layout of single word width is done system-independent that might give good results. This would require to go forward with converting all EditView visualizations to use primitives, though.
Just my 2ct :-)


        While we could switch to DirectWrite on windows, which may solve some
of our problems; this will be in itself disruptive.

Incidentally - why that?

        So - I believe that we should switch to using harfbuzz and freetype
consistently everywhere. This would have the huge benefit of precise
cross-platform font rendering and metric fidelity, give us a font and
shaping stack that is fully introspectable, drop some legacy Windows API
usage, and allow all development work and fixing on all platforms to
share the same underlying code.

I think that promise cannot be kept. Let's evaluate the merit of
switching to some truly great floss libraries based on other aspects -
you're not even getting consistent floating point math between
different CPUs, let alone different operating systems...

Office is mostly a text tool, so from my POV there is no way around using the *best* font rendering on every system. Having (well-optimized) ClearType on a system and not using it in an office application will not be accepted, esp. not when telling 'but that way it is better on a system you do not use'.


        There will of course also be some corner-cases where we may simply not
be able to replicate the tangled old layout behaviour - which is
(anyway) inconsistent across platforms - but - I think this is a one-off
risk that is well worth taking to get us to a fully consistent, Free
Software rendering stack. It is interesting that Microsoft also used freetype
for their Office / Mac rendering in the recent past =)

Oh - got some reference for that? Since I guess for most complaints
about layouting problems I hear about, it's the different between MSO
and LibreOffice, rather than between LibreOffice on different
platforms. ;)

Cheers,

-- Thorsten


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