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Hey,

On Thu, Mar 3, 2016 at 3:47 AM, Mayank Gupta <techfreakworm@gmail.com>
wrote:

Hi, I want to know how to setup environment to use libgdx modules in
libreoffice. I have worked on physics engine on Unity3d which itself is an
IDE. Since to create animations in libgdx, Gradle supports eclipse,
IntellijIDEA,etc. Llibreoffice doesn't support any of them and there is no
libgdx support for kdevelop or visual studio or qt creator.
Is there a way to directly use the physics engine source without
compromising the licensing rights in libreoffice project?
Or any other way to use libgdx modules with an IDE that libreoffice
project supports?
Any help would be appreciated.



So there is no way around editing a few makefiles in an editor. The IDE
support in LibreOffice is not meant to edit the build system. It is only
there to make it easier after a full build to edit some of the files and do
a partial rebuild.

If you want to integrate a new library it normally involves: uploading the
source tarball to dev-www.libreoffice.org/src (you need to tell someone who
has access to gimli where to find the source tarball), editing
download.lst, RepositoryExternal.mk, configure.ac one of the config_*.mk.in
files and creating a new directory with content in external/
There are a few additional steps depending on how the external library is
built and used inside of LibreOffice.

I hope that helps a bit.

Now I'm also a bit curios why you need a physics library inside of
LibreOffice.

Regards,
Markus

Context


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