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Hello All,

Status for the last 2 weeks:
* Rather busy with finishing university projects... (now completed, I.e. I'm now 100% free).

* Dug into the LOKit renaming.

* Some time spent digging around basebmp colours / alpha channel:
** Previously it seemed like the alpha channel was not set at all -- had to
   manually overwrite it in the client app.
** Tried to hardcode alpha channel value in the basebmp colour conversion
    classes/templates -- but doesn't quite work as expected. (See attached
    screenshots.) Still figuring this out.
(Basebmp doesn't really seem to have any understanding of the alpha channel at all, so I'm not really sure why hardcoding it should cause this sort of artifact, especially as leaving the channel
   empty works fine.)
** We don't need the alpha channel for gtk (it can understand RGB or RGBA), and since basebmp doesn't really support it properly, maybe worth just sticking to RGB (without the A)? Then again, we can easily support various formats, so probably still
  worth fixing the RGBA in case it is needed.

-- Andrzej

Attachment: transparency_manual_s.png
Description: PNG image

Attachment: transparency_wrong_s.png
Description: PNG image


Context


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