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On 2012-10-01 13:47, Michael Stahl wrote:
... which brings me to another point: in a hypothetical future when we could efficiently create a UTF8String from a string literal in C++ without copying the darn thing, what should hypothetical operations to mutate the string's buffer do?

We need external iterators that store the byte index of the current code-point as part of their state. Update operations would then take that iterator as a parameter, so that they'd know where to start mutating from. Then it becomes a case of carefully shuffling the correct number of bytes around, bearing in mind that a unicode code-point may be anything from one to four bytes long.

Or are you talking about memory management?
The current OUString class allocates a new character buffer for every mutation, I assume we'd keep that strategy.


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