Michael Meeks wrote:
[1] - we prolly have to fall back to an in-memory surface for that,
unfortunately - and also (I guess) start to hand-code things; but XOR
rendering should be by far the exception not the rule around the place.
No need to hand-code, it's all there already. Have a look into
basebmp/inc/basebmp/bitmapdevice.hxx, which is a full-featured
software renderer for LibO's current graphic subsystem. Including
XOR.
Cheers,
-- Thorsten
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