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2014-07-09 0:45 GMT+02:00 Pedro Rosmaninho <>:

That makes sense Mirek. Thanks for clearing the reasoning behind the need
for devs!

However, I would suggest creating an area where designers could share
designs and discussions between themselves under the LO umbrella and not
spread around Deviantart or their user pages.
Maybe a LO design forum where designers could discuss with each others and
maybe even get some devs to take a peek at it?

Reda suggested to use GitHub, like Gnome does [1].
There was also an effort underway to create a web application exactly for
this purpose -- Glitter Gallery [2]. I'm not sure if it's in a usable
state, though.

So... GitHub for now?


On Tue, Jul 8, 2014 at 11:32 PM, Mirek M. <> wrote:

Hi Stuart, Pedro,

2014-07-08 14:18 GMT+02:00 V Stuart Foote <>:

Mirek, *,

Regards para 1): why would there need to be a developer already in
to start the process?  It would be nice if one, or more, were already on
board, but much of the argument for implementation actually comes from
fleshing out the details of what the enhancement should be.

Admittedly  a developer's understanding of the structure of the program
cross platform implementation early in the process improves feasibility
implementation and can provide reasonable  bounds to the design. But,
waiting for developers to appear and take an interest otherwise stifles

On the other hand, if there is a reasonable flow of good designs from the
Design process that result in implementation then that flow becomes the
norm.  More developers will "check-in" to see what needs to be worked on,
and I'd expect that a fair number would actually make design
As is now many do their own design work while implementing their code.

That was my original thought too.
However, working without a dev hasn't worked out for us at all.
Let me give some examples:
* The design of the template dialog was dramatically different from the
proposed design because of a lack of designer/developer communication (and
I'm mostly to fault there). Things like drag-and-drop to create a folder,
design for a single-level hierarchy, a stack switcher-like widget,
single-click-based design, etc. were scrapped mostly because of technical
reasons and that resulted in design problems and a sub-par experience.
* There have been several attempts to design the color picker, but they
haven't been brought to a conclusion. The struggle there was that there was
no way of telling how it would be implemented -- would the current picker
evolve through a series of easy hacks? would it be written from scratch?
would LibreOffice support themes by the time it was worked on?
* The original Android Remote's coverflow-like slide view moved too
quickly. If the dev and the designer worked hand-in-hand, the physics of
the switching slides would be adjusted to a more comfortable speed.

2014-07-08 15:45 GMT+02:00 Pedro Rosmaninho <>:

Agree with Stuart, waiting for devs to start the process would severely
limit the work. Why not have the designers brainstorm and come up with
creative solutions even if no dev is present at the beginning.

There's no restriction on brainstorming for designers, but whiteboards
aren't a place for those. Designers can post their ideas on their user
pages or on networks like DeviantArt.

Whiteboards should be designed with implementation in mind, and that
requires dev cooperation.

It would allow for more creativity and cooperation between designers and
even if something fails to atract dev interest it will still result in
designers better knowing each other, cooperating and in the fostering of
creative atmosphere.

There are a number of things that designers can work on that would have
dev support or that don't require dev support (e.g. working on icon sets,
reporting and bringing attention to design bugs, ...).

There's still room for mockups and prototypes without dev backing, but
that should be left to user pages and DeviantArt.

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