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On 12/31/2012 02:40 PM, Immanuel Giulea wrote:
Hello all,

In the marketing materials that I am writing covering LO vs AOO, I was
wondering if it would be relevant to go into an explanation about why the
GPL/LGPL licence used by LO was superior to the ASL as a "true open source".

I found this great document that explains the three "most common" licences:
ASL, GPL and LGPL (MPL is not included) (1, 2)

Any thoughts on how relevant it would be to extract some of the information
and apply it on the materials?


Cheers and Happy New Year

Immanuel

(1)
http://www.openlogic.com/Portals/172122/docs/understanding-the-three-most-common-open-source-licenses.pdf
(2) http://www.slideshare.net/slideshow/embed_code/10518967

Reviewing the Openlogic information I think we should compare the GPL/LGPL with the typical proprietary license not the ASL. The differences between the ASL and GPL/LGPL while important are, IMHO, more a matter of degree than kind. Both are intended to be user friendly and allow user modifications and access to the source code that the typical proprietary license does not allow.

Comparing GPL/LGPL to a proprietary license

1. GPL gives users complete access to the source code. This allows users to compile the code for another platform, modify the code, or extend the code as they see fit. Proprietary code does not allow any access to the source code.

2. GPL license implies the unrestricted installation of the program without cost to the user. Proprietary licenses have varying restrictions on the number of allowed installations.

3. FOSS projects have free, unlimited user support from dedicated users with some form of question and answer interaction between the user and responder(s). Some projects also have commercial support available. Proprietary software often does not have free user forums or user lists where anyone can ask a question and get answers. Typically, proprietary software offers knowledge base articles and paid support.

4. Most GPL licensed projects promote contributions from all interested individuals. This community, often worldwide, brings a broader perspective to the project even if the actual code development is done by relatively few individuals. Proprietary projects can have problems with gaining a sufficiently broad perspective because the developers are more isolated from the end users during development.

--
Jay Lozier
jslozier@gmail.com


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