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Hello,

I've started this week working on the UI controller for the blur to be
added to the shadow panel.
I will continue working on tdf#134052 which I've been working on since last
week of the first phase.

How can I know more about how processUnifiedTransparencePrimitive2D
function works in vclmetafileprocessor2d.cxx to draw transparent?  As I
think the function somehow neglects the blurry edges of the shadow.

Regards,
Ahmad

Context


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