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(re-sent due to odd fdo bounces)

Hey Luboš,

Luboš Luňák wrote:
Is this some kind of a strange rule that I'm not aware of? Does
somebody know a good reason why all graphics libraries would do
this?

Yes, essentially all graphics systems fill polygons like that
(including 3D ones). The reason is that otherwise you cannot render
pixel-perfect adjacent polygons without occasional overlap (especially
for non-straight connecting lines).

So really drawRect() is the odd one out, as Caolan suggested.

...and now you know why the code is so littered with this +1/-1
corrections for rectangles. The (now gone) software renderer in
basebmp had some comments about those subtleties, and some explicit
adjustments in the svp backend layer above.

Cheers,

-- Thorsten

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