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On 06.07.19 19:59, Adrien Ollier wrote:
So to close bug #74702, we require to keep the real type of any OutputDevice* a function gets as argument.

If we are in a function g(OutputDevice*), we must rewind to its caller f(OutputDevice*), and so on until a(OutputDevice*) which is called after creation of an instance of a subclass of OutputDevice.

As you understand, it is very hard because there are many and many functions to modify and to rewind to get the real type of the OutputDevice* (OutputDevice subclass) that was passed as parameter.


An alternative is to use dynamic_cast and test the result. This solution does not require so much changes but is less elegant and efficient.


Community, which solution do you prefer?

oh no, i stopped reading your other mail too early, you don't agree...

well there are some options:

1) keep tag enums
   + conditions are fast
   - violates the purity of object-oriented dogma
2) use dynamic_cast instead
   - slow
   +- it is semi-object-oriented (at first glance you're making use
      of subtyping but in reality it's not)
3) virtual operator subclass*() + overrides + conditionals
   - if you think the other options are ugly, you haven't seen this one
     in action
4) add more virtuals to OutputDevice, call them from g()
   + object oriented
   - the logic may not "belong" to OutputDevice
   - every time one of those virtuals changes you'll have to rebuild
     ~4000 objects and wait an hour
5) visitor pattern
   + very object oriented, straight from design patterns book
   - lots of additional complexity, logic is distributed around multiple
     functions (that's another way of writing "very object oriented"?)
6) multi-methods
   + rather simple & elegant
   - haha, we dont use CLOS

I could try the first solution but to do so I need you to understand that keeping the real type of an object is crucial, essential. And to get this achevied, I need your cooperation for modifying functions that do not return the real type of an newly created object into a function that returns the real type of the object.

Example is OutputDevice*Application::GetDefaultDevice()which calls ImplGetDefaultWindow()which returns a vcl::Window*.

Application::GetDefaultDevice​ should return a vcl::Window*so that functions that act differently for Windows can be used instead of functions that take any OutputDevicebut that are in trouble when they require to do something special with Windows.

in this particular case it might be possible to change it, but i bet you'll find other functions that may return several different subclasses of OutputDevice, and overloading in C++ has the limitation that you can't overload the return type, so you'd be out of luck then.

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