On 06.03.2018 11:38, Jan Iversen wrote:
At some point a piece of code (in the same executable) decides to make a uno call, this looks like
Cpp2uno_call() ->
raise_exception()
__cxa_throw() ->
( C++ throw handling) ->
getCaughtException() ->
UnoInterfaceProxyDispatch() ->
cpp_call() ->
CallVirtualMethod() ->
( Call requested function )
Hard to tell what you're actually looking at without seeing a real
backtrace (e.g., I have no idea what "Cpp2uno_call()" is supposed to mean).
As there is "getCaughtException()" in your picture:
cppu::getCaughtException (cppuhelper/exc_hlp.hxx) internally uses the
bridge between C++ and binary UNO to translate the C++ exception being
caught by the current catch block into a css::uno::Any. You need that
bridge in all its glory, beautiful assembler hackery and all, for that
functionality to work.
Because on iOS, no external process will ever call the UNO interface, it is 1 single executable (I
also removed the pipes etc).
Just to be clear: The bridge between C++ and binary UNO is used in more
scenarios than just inter-process communication. Other examples are
bridging to code in other languages like Java, the thread-affine bridge
used by some (Java) database code, or cppu::getCaughtException mentioned
above. While the former examples may not be relevant on iOS, the latter
one certainly is.
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