Hi Armin, hi all,
this is about https://bugs.documentfoundation.org/show_bug.cgi?id=115590
and my proposal https://gerrit.libreoffice.org/#/c/50176/
It works in principle, but I'm not sure about some details:
A
It has a construction
basegfx::B2DHomMatrix aFullTransform;
with later on
if ( !aFullTransform.isIdentity() )
Should I use
basegfx::B2DHomMatrix aFullTransform;
bool bHasTransformation;
if ( bHasTransformation )
instead?
B
It has
if ( aTransformedCenterPosition != aCenterPosition )
Is this check useful, or should I calculate the correction always,
although the result might be the original value?
C
Is this the correct place at all to correct the position?
Kind regards
Regina
Context
- Consider translation of transformation matrix of image rotation · Regina Henschel
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