Please do not misunderstand my comments, I am open to any enhancements
especially on the linking process of the app...but I would like to see
a benefit of the changes.
rgds
jan I.
On 29 December 2017 at 09:36, Jon Nermut <jon.nermut@gmail.com
<mailto:jon.nermut@gmail.com>> wrote:
Thanks for the reply Jan.
My main point about BridgeLOKit was that you don't really need to
add another FFI on top of the existing LibreOfficeKit.h FFI.
Swift can import and use the existing _LibreOfficeKit /
_LibreOfficeKitClass and _LibreOfficeKitDocument /
_LibreOfficeKitDocumentClass structs and their functions just
fine. Swift actually has excellent C integration (and non-existent
C++). To do so I just added:
#define LOK_USE_UNSTABLE_API 1
#import "../../../include/LibreOfficeKit/LibreOfficeKit.h"
Into lokit-Bridging-Header.h, and the struct types mentioned above
are usable directly within Swift without anymore C needed
- LibreOfficeKitWrapper.swift is an example of using the functions
from these structs directly, and wrapping the C struct pointers in
swift classes, making them encapsulated and easier to use.
The exception being the lok_init functions, which need to be
included and called from within a C file.
>> The LIBRARY_SEARCH_PATH should be overwritten by the xcconfig file, but I will need to check
that.
Oh, I couldn't find it... where is it supposed to be generated to?
I changed the the path settings in LibreOfficeLight.xcodeproj like
this:
-LIBRARY_SEARCH_PATHS = /Users/jani/LO/core/ios/generated/;
+LIBRARY_SEARCH_PATHS = $PROJECT_DIR/../generated/;
I tried a few settings on the linking, couldn't make it better.
Need to find a way to work out what its doing... I'll have more of
a play.
My suggestion is to split the C integration, and it's swift
wrappers, into a separate Framework project, and let that produce
a dylib.
That should link pretty much instantly to the app, and should only
rebuild and link when the libreoffice lib changes, or the code in
the Framework
Cheers
Jon
On Fri, Dec 29, 2017 at 6:38 PM, jan iversen <jani@apache.org
<mailto:jani@apache.org>> wrote:
Hi
adding dev list to reply, so that others might benefit from
the info.
Hope you don't mind the unsolicited email, I figured you
were the guy to talk to about this from the git commits.
I am working actively on creating a version of LO for the iPad.
So I got it compiling via lode, with just a couple of
hitches (had to install libassuan, had to make sure to use
the make out of lode, and there is a hard coded
LIBRARY_SEARCH_PATH to /Users/jani/... in the ios project
file)
I do not understand why you had to install extra libraries. I
work on high sierra with xcode 9 and have not installed that
library.
The LIBRARY_SEARCH_PATH should be overwritten by the xcconfig
file, but I will need to check that.
There are 2 projects, but I assume you talk about the kit project?
1. The app doesnt actually attempt to render yet? Were you
planning on using CATiledLayer for that? I've used it a
couple of times (for PDFs)... it's fun
No it doesn’t. As you probably have seen the render function
is near empty, I am strugling to find out what the tiled calls
returns and how to use that in the swift app.
2. The static lib, and the compiled app, are pretty fat.
(At least in debug for the simulator - ~400mb, I havent
tried the release build yet). Too fat to embed in my app,
it would have to be a separate app. Any insight as to
whether this could ever be cut down to a reasonable size?
Well is it actually quite reduced. LO is simply big.
3. The link time on the app is outrageously slow at the
moment - at least on my macbook pro - I guess this is
related to the size and number of symbols in the static
lib. That's what the dummy.c file is all about? Needs to
be quarantined from the app somehow. Perhaps by keeping
it in a Framework project? Or cutting down its size. I was
too scared to turn on LTO...
The link time is my biggest problem, linking the kit is a
fraction of linking the app, and It seems to be the swift
interface that is the problem.
dummy.c is to link without the kit, and it is automatically
quarantined, look in build phases, where you will see it is
not being compiled.
4. Just wondering the reasoning for starting a new C
interface into LibreOfficeKit (eg BridgeLOkit_* )?
How else would you make a C/C++ interface for swift ?
I had success in talking to the main LibreOfficeKit.h file
directly from swift by including it in the bridging file.
Using it directly would take away a lot of duplication
needed to flesh out BridgeLOkit. Granted the main C api
isnt that friendly to use, but IMHO it would be better to
do the wrapping and making the API friendly on the Swift
side, rather than another layer of C, which then still
needs swift friendly classes around it.
The main problem is with the way LibreOfficeKitInit works
(which seems weird...), for which I reused
BridgeLOkit_Init and added a func to get the pointer to
kit out.
See the attached LibreOfficeKitWrapper.swift file - it has
just a couple wrapped functions done but you can see what
I mean. Needs the rest filled in and memory handling done.
Functions not declared in the bridge are unlikely to work in
swift (according to the swift documentation).
I've done this before for Pdfium - which also has a C
based FFI. We created a framework called PdfiumSwift which
had swift classes like PDFDocument, PDFPage etc which
wrapped the C interface and made consuming it easy in
Swift. We hooked the memory management off the swift
deinit() etc. It used an internal private module to
consume the C API so it was just the Swift API exposed
outside of the framework / module.
this is basically the same the kit project does, except it
does not use classes.
rgds
jan i
Once the basic wrapping is done, then these classes
provide a good place to add stuff like converting the raw
tiles into iOS friendly bitmaps etc.
Anyway, good job on getting it this far, and happy new year.
Cheers
Jon Nermut
--
Sent from My iPad, sorry for any misspellings.
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