On 2015-12-17 07:18 PM, Michael Meeks wrote:
+ get callgrind trace of SVG rendering in tdf#82214 (JMux)
* SVG bits (Jmux)
+ last week gone; not got the callgrind trace yet.
Note that I was also chasing a performance problem in this area this week. (tdf#78529)
In my case, the drawinglayer conversion to Primitive2D was taking time, but
the most significant contributor was that the code was hitting the software
scaling in OutputDevice::ScaleBitmap for every frame.
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