Hi there,
progress from this week revolved around:
- Refactoring overflowing code so to use an object having global
information on text chain;
- Implementing underflow handling during editing mode.
Underflow exploits overflow under the hood; current implementation is
basically a finite state machine that goes from underflow to overflow to
underflow again.
In some situations underflow handling behaves correctly but in others it
dies silently (for example after adding a character that keeps underflow
status).
Next step is looking into the issue above and deal with underflow while
drawing static text.
Cheers,
Matteo
Context
- [GSoC15] Chained Text Boxes - Report Week 4 · Matteo Campanelli
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