Hi Pranav,
On Mon, 2015-06-01 at 14:50 +0530, Pranav Kant wrote:
involves a lot of other things like layers[3], composting[4], and
off-main-thread compositing (OMTC)[5], which we might not need at all.
I imagine that we will need and want off-main-thread-compositing to
ensure that the UX remains fluid even while rendering new tiles - since
we can do those in a different thread.
I am already in touch with gfx team at Mozilla and would be
researching about it in parallel while I do the following task for the
next week. At this point, it seems that it might be better to use the
Mozilla code as a reference only to implement opengl/tiled rendering
in LO, and not reuse it directly.
Seems reasonable to me; Markus and Tor's feedback on IRC was also
rather useful IMHO, particularly stacking layers of abstraction seems
unfortunate:
<moggi> oh, and the modern replacement for cairo is skia, might be a
better alternative than Moz2D
=)
Michael.
--
michael.meeks@collabora.com <><, Pseudo Engineer, itinerant idiot
Context
Privacy Policy |
Impressum (Legal Info) |
Copyright information: Unless otherwise specified, all text and images
on this website are licensed under the
Creative Commons Attribution-Share Alike 3.0 License.
This does not include the source code of LibreOffice, which is
licensed under the Mozilla Public License (
MPLv2).
"LibreOffice" and "The Document Foundation" are
registered trademarks of their corresponding registered owners or are
in actual use as trademarks in one or more countries. Their respective
logos and icons are also subject to international copyright laws. Use
thereof is explained in our
trademark policy.