Matteo Campanelli wrote:
I created a class that extends SdrTextPrimitive2D. The derived class - SdrChainedTextPrimitive2D - should be used for dealing with text in chained text boxes.
Cool!
1) SdrChainedTextPrimitive2D::create2DDecomposition should return a Primitive2DSequence. What is this for?
That's a one-level-more-simpler version of the scene graph. If e.g. you've already plain text portions, their decomposition would then yield poly-polygons of the glyphs. For your case: return a single SdrBlockTextPrimitive2D (or SdrAutoFitTextPrimitive2D, depending on the setup), with the text that should be in the current shape.
Currently I'm returning an empty sequence on which I apply the following mysterious method other similar classes are using: encapsulateWithTextHierarchyBlockPrimitive2D(aEmptySequence)
With the above change, that should no longer be necessary.
2) SdrChainedTextPrimitive2D::createTransformedClone, I have no idea what this is for.
Just fold in the transformation matrix, like e.g. for SdrAutoFitTextPrimitive2D. HTH, -- Thorsten
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