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Matteo Campanelli wrote:
I created a class that extends SdrTextPrimitive2D.  The derived
class - SdrChainedTextPrimitive2D - should be used for dealing with
text in chained text boxes.

Cool!

1) SdrChainedTextPrimitive2D::create2DDecomposition should return a
Primitive2DSequence. What is this for?

That's a one-level-more-simpler version of the scene graph. If
e.g. you've already plain text portions, their decomposition would
then yield poly-polygons of the glyphs.

For your case: return a single SdrBlockTextPrimitive2D (or
SdrAutoFitTextPrimitive2D, depending on the setup), with the text that
should be in the current shape.

Currently I'm returning an empty sequence on which I apply the following
mysterious method other similar classes are using:
encapsulateWithTextHierarchyBlockPrimitive2D(aEmptySequence)

With the above change, that should no longer be necessary.

2) SdrChainedTextPrimitive2D::createTransformedClone, I have no idea what
this is for.

Just fold in the transformation matrix, like e.g. for
SdrAutoFitTextPrimitive2D.

HTH,

-- Thorsten

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