On Tue, Mar 11, 2014 at 10:33:13AM +0100, Stefan Knorr wrote:
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Hi all,
On 10/03/14 22:51, Keith Curtis wrote:
Doubling bitmaps is a "hack" but since bigger bitmaps don't exist, it
is better than doing nothing. I haven't looked into the low-level
resource loading code, but there are very probably VCL changes
required once those new bitmaps are created. Once that happens, then
the doubling code can be removed, but only at the end, and it might be
a while given how many bitmaps exist in all the icon packs out there.
Just fyi, that is https://bugs.freedesktop.org/show_bug.cgi?id=51733 .
Proposals by developers on how to add pixel-doubled bitmaps to existing
themes/create new pixel-doubled themes welcome.
Also, as long as we ship all those themes that nobody can really do much
about without completely recreating them (Galaxy e.g.), the
pixel-doubling code would need to stay.
If we are scaling anyway, we can just create faux hi-dpi themes by
scaling existing icons and simplify the code, they can later be replaced
with real hi-dpi icons if they are made available without any code
change (it might even be a good idea to do it now, if one is interested
in adding a code to automatically select hi-dpi icon themes and not wait
until one is available).
Regards,
Khaled
Context
- Re: Hi-DPI patches for 4.2 (continued)
Re: Hi-DPI patches for 4.2 · Stefan Knorr
- Re: Hi-DPI patches for 4.2 · Khaled Hosny
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