Hi,
Of course command line tools are installed.
And I have read all documentations (each with a different procedure).
I tried various env vars because a build with a plain vanilla 10.7/Xcode4.5 failed.
If you upgrade Mac OS X, Apple leave most of the "old" toolchain.
But from a clean install :
- The default compiler is clang, not gcc.
- This is not a plain gcc anymore with XCode (only llvm).
- Neither /Developer folder or 10.6 SDK are present.
This should explain the failures.
Anyway, I will remake a clean install from scratch on my Mac Mini and test on an "old" 10.4/10.5
iMac too.
And build the UNO SDK as recommended on :
https://wiki.documentfoundation.org/Development/Setup_OS_X
I may not be the only one with those build errors.
Best regards,
Raphaƫl
Jonathan Aquilina <eagles051387@gmail.com> wrote ..
10.7 works fine just need command line tools installed only no
environmental variables needed either.
On Wed, Apr 24, 2013 at 10:51 AM, Tor Lillqvist <tml@iki.fi> wrote:
10.6 SDK is from Xcode 4.3.2 dmg.
Why do you insist on using that? If you just use the existing stuff in
your current Xcode, it should (hopefully) be easier to build. No
complex CC, CXX, OBJCFLAGS, OBJCXXFLAGS, CXXCPP etc environment
variables should be necessary. (But then, I haven't built on 10.7
sizne 10.8 came out, so I don't have recent personal experience.)
Anyway, I think you are complicating things for yourself;) The intent
is that the configury finds the ideal compiler and SDK to use.
Did you read https://wiki.documentfoundation.org/Development/Setup_OS_X ?
--tml
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Jonathan Aquilina
Context
- Re: Build LibreOffice on Mac OS X · foss
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