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On Wed, Jun 06, 2012 at 11:44:52PM +0200, Lionel Elie Mamane wrote:
On Wed, Jun 06, 2012 at 07:35:58PM +0200, Thorsten Behrens wrote:
Michael Meeks wrote:

    A basegfx memory leak / crasher :-) Thorsten is prolly a good guy to
have a look I guess.

Nah, more likely underflow / insufficient range checking, with the
large negatives coming in. Will have a look - a nice, ready-made
.odb with a single big button to press appreciated of course :)

Err... Sorry for the noise, the bug seems to have disappeared.

Well, it has reappeared, with more narrow, but still quite large,
reproduction cases. Could you please have a look? I've attached videos
to the bug to show exactly what to do to reproduce it. Thanks.

This bug by now has two duplicates or near-duplicates :-(

-- 
Lionel

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