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Hi!

Error is in svx/source/sdr/overlay/overlaymanagerbuffered.cxx

386: Window& rWindow = static_cast< Window& >(rmOutputDevice);
387: Cursor* pCursor = rWindow.GetCursor();

Maybe something is with the timing of instructions because there are two lines which are exactly 
the same, and there works everything:

240: Window& rWindow = static_cast< Window& >(rmOutputDevice);
241: Cursor* pCursor = rWindow.GetCursor();

So defining rWindow in a wider scope (outside of if(bTargetIsWindow){...} line 238) - and using 
that same rWindow in subsequent occurrences - seems to solve the problem, at least it makes it less 
frequent.

PS.: rWindow is of type Window, which has a member named mpWindowImpl. This is not present in 
OutputDevice class which is the base class of Window. What value will be assigned to mpWindowImpl 
in rWindow after Window& rWindow = static_cast< Window& >(rmOutputDevice);

Szabolcs
                                          
From b887ce90a1f654a4472425fcefc73af8a52395ee Mon Sep 17 00:00:00 2001
From: Szabolcs Dezsi <dezsiszabi@hotmail.com>
Date: Thu, 8 Mar 2012 19:32:51 +0100
Subject: [PATCH] Fixes crash in Window::GetCursor()

---
 svx/source/sdr/overlay/overlaymanagerbuffered.cxx |    5 +----
 1 files changed, 1 insertions(+), 4 deletions(-)

diff --git a/svx/source/sdr/overlay/overlaymanagerbuffered.cxx 
b/svx/source/sdr/overlay/overlaymanagerbuffered.cxx
index 1a0016f..eb117f7 100644
--- a/svx/source/sdr/overlay/overlaymanagerbuffered.cxx
+++ b/svx/source/sdr/overlay/overlaymanagerbuffered.cxx
@@ -233,11 +233,11 @@ namespace sdr
                 // prepare cursor handling
                 const bool bTargetIsWindow(OUTDEV_WINDOW == rmOutputDevice.GetOutDevType());
                 bool bCursorWasEnabled(false);
+                Window& rWindow = static_cast< Window& >(rmOutputDevice);
 
                 // #i80730# switch off VCL cursor during overlay refresh
                 if(bTargetIsWindow)
                 {
-                    Window& rWindow = static_cast< Window& >(rmOutputDevice);
                     Cursor* pCursor = rWindow.GetCursor();
 
                     if(pCursor && pCursor->IsVisible())
@@ -354,8 +354,6 @@ namespace sdr
                 // To get the update, the windows in question are updated manulally here.
                 if(bTargetIsWindow)
                 {
-                    Window& rWindow = static_cast< Window& >(rmOutputDevice);
-
                     if(rWindow.IsChildTransparentModeEnabled() && rWindow.GetChildCount())
                     {
                         const Rectangle aRegionRectanglePixel(
@@ -383,7 +381,6 @@ namespace sdr
                 // #i80730# restore visibility of VCL cursor
                 if(bCursorWasEnabled)
                 {
-                    Window& rWindow = static_cast< Window& >(rmOutputDevice);
                     Cursor* pCursor = rWindow.GetCursor();
 
                     if(pCursor)
-- 
1.7.7


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