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Hi

, the size of the anchor icons, handles and similar were always one
pixel too small which resulted in a blurry image.
This should be fixed but I am not sure why 1.0 was subtracted in the
first place.

Tim

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From 7411e0f0fd840d43a6fdc47bf9cbe76a984dd51e Mon Sep 17 00:00:00 2001
From: Tim Hardeck <thardeck@suse.com>
Date: Wed, 23 Nov 2011 18:33:54 +0100
Subject: [PATCH] Fixed wrong scaling of the anchor icons

The size of the anchor icons, handles and similar were always one pixel
too small which resulted in a blurry image.
---
 svx/source/sdr/overlay/overlaytools.cxx |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/svx/source/sdr/overlay/overlaytools.cxx b/svx/source/sdr/overlay/overlaytools.cxx
index cdaea55..f431ff2 100644
--- a/svx/source/sdr/overlay/overlaytools.cxx
+++ b/svx/source/sdr/overlay/overlaytools.cxx
@@ -72,8 +72,8 @@ namespace drawinglayer
                 // and unrotated, more like a marker
                 const double fLeft(((0.0 - getCenterX()) * getDiscreteUnit()) + 
getBasePosition().getX());
                 const double fTop(((0.0 - getCenterY()) * getDiscreteUnit()) + 
getBasePosition().getY());
-                const double fRight((((aBitmapSize.getWidth() - 1.0) - getCenterX()) * 
getDiscreteUnit()) + getBasePosition().getX());
-                const double fBottom((((aBitmapSize.getHeight() - 1.0) - getCenterY()) * 
getDiscreteUnit()) + getBasePosition().getY());
+                const double fRight(((aBitmapSize.getWidth() - getCenterX()) * getDiscreteUnit()) 
+ getBasePosition().getX());
+                const double fBottom(((aBitmapSize.getHeight() - getCenterY()) * 
getDiscreteUnit()) + getBasePosition().getY());
 
                 // create a BitmapPrimitive2D using those positions
                 basegfx::B2DHomMatrix aTransform;
-- 
1.7.3.4

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