On Sat, Apr 30, 2011 at 06:58:29PM +0200, Sébastien Le Ray wrote:
if(aShadowColor != SwViewOption::GetShadowColor() ) {
aShadowColor = SwViewOption::GetShadowColor();
- AlphaMask aMask( SW_RES( BMP_PAGE_BOTTOM_RIGHT_SHADOW_MASK ) );
- Bitmap aFilledSquare( Size( mnShadowPxWidth, mnShadowPxWidth ), 24 );
- aFilledSquare.Erase( aShadowColor );
+ AlphaMask aMask( shadowMask.getBottomRight().GetBitmap() );
+ Bitmap aFilledSquare( aMask.GetSizePixel(), 24 );
+ aFilledSquare.Erase( aShadowColor );
...
This looks like a good candidate for a function... Like
void lcl_createShadow(Color const& rColor, BitmapEx const& rMask,
BitmapEx& rShadow)
{
AlphaMask aMask( rMask.GetBitmap() );
Bitmap aFilledSquare( aMask.GetSizePixel(), 24 );
aFilledSquare.Erase( rColor );
rShadow = aFilledSquare;
}
But this is really just "nice to have", not a blocker :)
if ( bPaintRightShadow )
{
- SwPageFrm::GetRightShadowRect( _rPageRect, _pViewShell, aPaintRect, bRightSidebar );
+ pOut->DrawBitmapEx( pOut->PixelToLogic( Point( aPaintRect.Right() + 1,
aPagePxRect.Bottom() + 1 - (aPageBottomRightShadow.GetSizePixel().Height() - mnShadowPxWidth) ) ),
+ aPageBottomRightShadow );
+ pOut->DrawBitmapEx( pOut->PixelToLogic( Point( aPaintRect.Right() + 1, aPagePxRect.Top()
- mnShadowPxWidth ) ),
+ aPageTopRightShadow );
BitmapEx aPageRightShadow = aPageRightShadowBase;
- aPageRightShadow.Scale( 1, aPaintRect.Height() );
- pOut->DrawBitmapEx( pOut->PixelToLogic( aPaintRect.Pos() ), aPageRightShadow );
- pOut->DrawBitmapEx( pOut->PixelToLogic( Point( aPaintRect.Left(), aPaintRect.Top() -
mnShadowPxWidth ) ), aPageTopRightShadow );
- pOut->DrawBitmapEx( pOut->PixelToLogic( aPaintRect.BottomLeft() ),
aPageBottomRightShadow );
+ aPageRightShadow.Scale( 1, aPagePxRect.Height() - 2 * (mnShadowPxWidth - 1) );
+ pOut->DrawBitmapEx( pOut->PixelToLogic( Point( aPagePxRect.Right() + 1,
aPagePxRect.Top() + mnShadowPxWidth - 1) ), aPageRightShadow );
Do I count wrong or is the right shadow painted over the bottom right
corner shadow? And the same for left shadow lower.
@@ -5326,20 +5326,19 @@ const sal_Int8 SwPageFrm::mnShadowPxWidth = 9;
aPageTopRightShadow );
BitmapEx aPageRightShadow = aPageRightShadowBase;
aPageRightShadow.Scale( 1, aPagePxRect.Height() - 2 * (mnShadowPxWidth - 1) );
- pOut->DrawBitmapEx( pOut->PixelToLogic( Point( aPagePxRect.Right() + 1,
aPagePxRect.Top() + mnShadowPxWidth - 1) ), aPageRightShadow );
+ pOut->DrawBitmapEx( pOut->PixelToLogic( Point( aPaintRect.Right() + mnShadowPxWidth,
aPagePxRect.Top() + mnShadowPxWidth - 1) ), aPageRightShadow );
Is this really correct? AFAICS it moves the shadow too much to the
right... And if it is correct, why the corner shadows do not need to be
adjusted too?
D.
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